Female Human Wizard 1
Medium humanoid, neutral good
Status Effects None
Armor Class 12
Hit Points 8 / 8 (1d6+2)
Speed 30 ft.
STR 11 (+0), DEX 15 (+2), CON 14 (+2), INT 16 (+3), WIS 13 (+1), CHA 9 (-1)
Saving Throws Int +5, Wis +3
Skills Arcana +5, History +5, Investigation +5, Religion +5
Senses passive Perception 11
Languages Common, Dwarvish, Elvish, Sylvan
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1d6 bludgeoning damage or 1d8 bludgeoning damage if used with two hands to make a melee attack.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 1 bludgeoning damage.
Arcane Recovery. (☐ / day) Recover spell slots equal to 1/2 wizard level rounded up.
Spell Save DC 13
Spell Attack +5
Cantrips. dancing lights, mage hand, ray of frost
1st Level. (☐☐ / long rest) detect magic (rit.), grease, magic missile, shield
Equipment Quarterstaff, arcane focus (staff), backpack, book, clothes, common, ink (1 ounce bottle), ink pen, little bag of sand, parchment (10), small knife, spellbook, trinket, 150 gp
Tiny fey, unaligned
Armor Class 12
Hit Points 1 (1d4)
Speed 20 ft., climb 20 ft.
STR 2 (-4), DEX 14 (+2), CON 8 (-1), INT 1 (-5), WIS 10 (+0), CHA 2 (-4)
Skills Stealth +4
Senses darkvision 30 ft., passive Perception 10
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage. The target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) poison damage.